===== Play-Test / Evaluation Phase * Split into two groups. * Each group plays each others games. Each person must be a player once, you may not play your own game. * The players read the rules and then play. If need the players can ask the designers questions about the rules * Criteria to consider: - Is the game "fun" - Is the game too simple? Too complicated? - Do the rules explain the game sufficiently? ===== Analysis Considerations: - For each game, consider how did the game attempt to engage the player? * Intellectual challenge? * Luck? * Humor? * Unusual/interesting game play? * Engaging/pleasing art? * Tie-in to greater concepts outside the game?